So does anyone know which quest comes after collecting nightshards and looting magistrix and trillax? I looted those 2 and i am on 9/20 shards after 10/10 nm and 3/10 hc. I ask becouse i see ppl in my group have 15 or more with same kills.EDIT: ok i found next quest in questline after those 2 quests. But you cant loot guldan if you already killed him this week. Its on boss lockout so you cant loot him if you already killed him this week no matter is is nm or hc.
I dont know is there more quests for this questline but with nighthold is done. Maybe some more world kills or dungeon quests. I was told the artifacts would change their appearance based on what kind of content you do. What I heard was that I, as someone who enjoys casual content and doesn't enjoy raiding, would have a vanity item gained by doing the content I enjoy. Instead, like always, raiders are given preferential treatment just because of the content they prefer doing and I'm punished for not enjoying raiding.I had to do Emerald Nightmare for five weeks, and I used all my free time last week to get this weapon. I have to firmly establish myself as a raider, despite hating every minute of it, because Blizzard decided that being a raider is the 'correct' way of playing this game.God I just want to be done with this and never touch a raid again. I think a major problem is that vanity rewards for non-raiders are locked behind a raiding achievement.
I would much rather get any other skin locked behind the base skin.Wait three months? I've done that. Get all the mythic achievements? Sounds like fun. Get up to mythic+15? Sounds brutal, but I'd be willing to do it.None of those are raiding achievements.
But you have to do the most raid-intensive artifact achievement available in order to benefit from them.And notice, this achievement is no problem for raiders. They're just doing content they normally do. So while I have to change the way I play the game, they're just given it for doing what they would have done anyway.
LFR likely won't work. Great if it does, but it kinda goes against forcing us to do normal until now.I complain, but I'll probably be able to do it.
I just have had bad experience so far. He's the only boss I haven't been able to down, but that may be mostly due to lack of interest and lack of groups at that point. At least I can skip right to him if I can find the right group.I've learned though, that it's difficult to find a group that wants you, is at the right boss, and is capable of taking down that boss. At least I'm not like most people who only have a dps spec, though.
Balance of Power Walkthrough and GuideWelcome to the where our team of contributors will help you work through the game via a step-by-step tutorial. A Gamewise walkthrough aims to take you all the way through the game to 100% completion including unlockable quests and items.If you are stuck on something specific and are unable to find any answers in our Balance of Power Walkthrough then be sure to ask the for help and advice in the discussion box below and they will get back to you as soon as possible with an answer!Finally, if you have been playing Balance of Power and wish to help other users, feel free to sign up and start contributing! Balance of Power OverviewBalance of Power is an action game developed.
. Increased the quality of the 'Opportunities for Freedom' quest.- Wish will now hand you a schedule of Tuzz's expected destinations.- Tuzz will now travel between a set 6 locations when the quest becomes active.- Each location has it's own challenges, but all are accessible for the proactive assassin.Added 20 new weapons specific to Imperial Chiss Officers/Field Captains.- These weapons are Ebony in appearance and come with unique, high-charge weapons.- The weapons are likely to appear from level 38. Changed Tuzz'obuw'shul's character. His role in the story is still the same, but his outward appearance and manner have been shifted. His title is now Imperial General Tuzz'obuw'shul, and wears Spec Ops armor.
A few illogically placed items have been removed. Some local fauna of the Resistance HQ has been trimmed back. Wreth from Resistance HQ will now stand majestically while looking over the horizon during the afternoon. Began poking away at the potential compatibility issues for Skyrim SE.
(Wish I got that beta access!). Version 2.63.
This update focused mostly on the images of Thrawn and others.Every single evil image of the player's friends has been rescaled and reworked.They now also have two strengths.Level 1 - 38 are 'Image of XXXXXX'Level 38. Fixed a number of random bugs and visual glitches that came with the recent overhaul of the Resistance Warrens.Fixed (removed) an added tower near Bleak Falls Tower.Fixed a random Tank that would engage Morki at Bleak Falls Tower. (This was never intentional, the said actor was disabled in the CK?)Modified some placement of the Resistance units in the area of Bleak Falls. One will now patrol the path between Bleak Falls Tower and Riverwood.Fixed a collision box being wrongly enabled in Bleak Falls Barrow's first room. (Three days, nobody reported this?:Added a new encounter in the Abandoned Prison, targeted directly at anybody who chooses the 'I want to escape this Prison' option from Live Another Life.Various other tweaks and quest fixes.
Version 2.54. Disgustingly large overhaul to the Resistance HQ.
The entire Warrens has been completely remodeled. I can't even put to words how strange it was to give the first cell I ever made in the Creation Kit such a huge makeover.Many containers have been moved, shuffled, replaced or completely deleted. You should grab your items that you've stashed in the Resistance HQ warrens and COC to QASmoke before updating.Added a new ingame list of friends and authors who have contributed to the growth of Invasion of Skyrim over the years. It can be found near Elettis in the Resistance HQ Warrens.Constructed a new Dwemer dungeon, Dottenzel, for Croghi's quest, Mister Smith's Assistant. This should make the quest less dreadful than Alftand, and also tie in a little better with what Croghi needs during the questline.Added a new Greatsword dubbed 'Corrupted Greatsword of the Shroud', only obtainable in the new dungeon Dottenzel.Rebalanced some leveled lists on Recruit Warriors to have fewer two handed weapons.
Thanks to aMidianborn textures's author, Cabal120, many armors in Invasion of Skyrim have been given an extreme facelift.An optional download will be made available to replace more of my original textures with aMidianborn style versions, as well. I'll make sure to include both versions as optional downloads, so users can switch back and forth as they please.Extremely overhauled a few quests, which may require a fresh install. As a result, I made sure to make this patch large and worth the restart.
Added 20+ new bomb-like items, sorted as scrolls.These items come in varying levels of power and apply either massive buffs or debuffs to enemies and allies alike.Examples include.' Immolation bomb reduces target's magic resistance by 100% for 15 seconds'Resistance Support bomb fortifies all combat skills and health by a massive amount in a 100ft area'This giant heal-bomb will restore 200+ health to all Resistance allies in 50 feet, regardless of line-of-sight'Added a Solstheim Resistance Haven with two new unique NPCs, Renno and Trina.- Renno and Trina can be recruited to the Cracking City.Added a quest for Renno and Trina, after the Sigil Stone has been recovered. Begin the quest by talking with Tir.Massively reworked the appearance of The Cracking City lobby.Updated mesh-texture paths, beginning support for Bodyslide conversions.Fixed a stupid mistake with Mage outfits, causing them to appear naked.
What the hell?. Version 2.3. Added an entirely new Ayleid themed atmospheric dungeon. It is quest locked until after the Sigil Stone has been recovered for the Cracking City.Added a new quest that begins after the Sigil Stone has been recovered. Look for Draqh at Resistance HQ.Fixed a broken enchantment on a Csilla cuirass (Fixed in 2.0, forgot to report)Added the ability for General Draqh to become a follower and a marriage candidate.Numerous other tweaks. When the Sigil Stone is recovered, a portal between the Resistance HQ and the Cracking City will open up.
Version 2.1. Fully implemented Morki's new quest, with a unique reward given at the end of it that every player can benefit from.- Began work on quests following the Cracking City, going further with the main questline.- Updated some character's behaviors, including Mog from Mog's Mine. He can now also be found enjoying the night-time breeze along the Resistance HQ beaches.- Made use of unused Bethesda animations to liven up some characters.- Began drawing up plans for more radiant quests to slip into the shell-system. Version 1.603. HUGE update focused on gameplay and quality!##########################Added FIVE new radiant quests, each with unique rewards and background counters.- 'A Score To Settle' - obtained through Sergeant Morki after completing Morki's Dark Thoughts- 'Gathering Ancient Knowledge - Basic, Mastery' - Obtained after befriending Wez and completing Morki's Dark Thoughts.
The Mastery quests will give access to ancient Csilla powers that provide incredible, godlike buffs.- 'Gathering Ancient Knowledge - Advanced, Expert' - Obtained from Wez and Tir after completing The Cracking City. The Basic, Advanced and Expert levels of these radiant quests will reward the player with gold and well-leveled spells, for the mages in all of us.##########################The Chiss Trophy Necklaces that have probably bugged you all that have found them? They're finally having their use revealed.Each necklace is the key to unlocking a secret power that only Wez can help you with. Find a necklace, and bring it to him to get started. Might be a good time to cozy on up to him!Ancient Csilla Powers - List of Powers- Swathe of Armor- Cloak of Ignorance- Bladekeeper's Fury- Thundergod's Wrath- Unstable Current- Frozen Sigil- Crystal Nova- Smokey Pyre- Supernova- Hand of God. Version 1.55.
Added 30+ new potions, more to come, labeled 'Csilla Brew'These potions restore Health, Stamina, and Magicka gradually over time, eliminating the need for medicinal overdose in the middle of combat. They scale in magnitude and duration based on your Restoration level.- These potions are dropped by both Resistance and Imperial Chiss forces.- A quest will soon follow for the player to add them to a vendor (Probably Tir or Tarda)Touched up the largest of the 'Dark Caves' slightly, to better show the exit path. Version 1.53.
Resistance Peacebringer armor has been finished, thanks to Tarshana's help! Check out her resources and mods, especially Winterbrook!The Peacebringer is styled off of the Kshara cuirass form Tera Online, thanks to their kindness with Nexus' modding community.The Peacebringer is the utmost ultimate armor included in this mod, and requires many missions and resources to smith. It's only craftable at Croghi's forge, in the Resistance Warrens.General Draqh and General Jine will be showcasing these armors, being the top of the command chain for the Resistance.To craft the Peacebringer armor sets, you must have completed at least four Chiss quests, as well as having rescued the Aviz twins, assisted with Croghi's quest for smithing artifacts, and aided Morki with his nightmarish apparition. Then, talk to Croghi'eduri'hinarka at Resistance HQ and access the armor through his forge.
Version 1.48. Almost every main quest now has a script attached to add to the global counter of how many Chiss quests were completed.This means unlocking the final armor is less time consuming.Reworked the allowances for the Cracking City quest startup, to require the Aviz twins rescued, Morki rescued, and the artifact recovered for Croghi. Then, the player must complete at least one other quest after that to gain access to the Cracking City questline from Tir or Draqh.Other minor balance changes to Chiss units and such. Version 1.47.
This update includes numerous bugfixes, balance changes, and location changes.- Reworked the Chiss at Dead Crone Rock to be less numerous, but more strategically prepared.- Rebalanced some weapon leveled lists.- Rebalanced many Csilla enchantments, and in some cases completely changed some. This may cause weird effects if you enchanted a cuirass with one.- Changed some new Ancient Csilla Power effects.- Slight nerf to the Tank Purifier level-wise.- Added 10+ new self-taken loadscreen shots with relevant info to them. Please, if you take any wonderful screenshots, upload them and we can start a custom addon for load-screens.- Added nasty new effects to some rare units, including stronger Hysteria and Mayhem effects.
Version 1.45. Call this an Elite update, mixed with a side of Thrawn.All elites have gained a 50% health boost. They have new moves, higher spell strength, a greater resistance to damage, are faster, and possess even more tricks than before. Woe to the vampire that runs into the Chiss Elite Purifier!Elite Tanks no longer retain their Tank resistance on top of their Elite resistance. The Tank resistance now gets ignored, in favor of balance. (Before, their damage intake could drop to less than 5%!)Most Chiss now have a leveled spell I recycled from earlier in the mod, called 'Immolate'Immolate sets enemies on fire for 10/20/30/40 damage per second, and reduces their Magic Resistance by 100% for the duration. This means that it's now even more important to build your elemental and magical resistances up by late game.Added 10+ new flashy 'Csilla' powers, calling upon the strength of ancestors to empower the caster with numerous buffs, or weaken the enemy with many debuffs such as paralysis, lowered attack damage, summoning illusions, and more.(Currently in the process of crafting a quest with Wez to grant the player this power)Now onto the biggest change yet.Thrawn himself has been rescaled, and should be nigh impossible to fight if the player is not a master level Dragonborn at around level 80+.
As a main boss, this is how Thrawn will likely stay forever now.To compensate for that, the Herma-Mora granted imagery power Thrawn uses has been expanded upon.- Instead of 3 tiers of Image, there are now 8!- Each Tier has different combat styles, powers, and tricks.- Each Tier of Image has access to different shouts and spells, including the ability to summon flimsier images temporarily.- These flimsier 'Illusions' are stronger than previously, and come in 6 tiers instead of one.- Each tier of Illusion has unique moves and themes, as well as an arsenal of shouts and spells. This might be the only update for a tad while, I'm going to spend some time reorganizing the mod, as things got really out of place suddenly.Updated Pruska's outfit to reflect her mage attributes and fighting style, and will be later be reflecting that she is now the Captain of the new ship at Resistance HQ.Changed Thrawn's Fire Breath and Frost Breath shouts to be more deadly.Both shouts now fire in a wave effect, meaning they can be absorbed by excellent wards. (Krizza and Marr, anyone?)- Fire Breath now reduces Fire Resistance and sets the player on fire, while staggering.- Illusions get a weaker version of this- Frost Breath now slows, staggers, and does frost damage over time.- Illusions get a weaker version of thisRebalanced Thrawn to have more armor later in the game, due to some mods completely breaking balance anyway.Thrawn now has a painful Blizzard spell that staggers, slows, and does powerful frost damage over time. Version 1.41. Added a new cell filled with NPCs, including unique named allies (one potential follower)- The Cell is Mog's Mine, connected to the Resistance HQ Warrens.Added 5 new scenes for character building.Added a major plot twist reveal!Added 130 + additional lines for existing and new followers, more planned to come.Added a few more background quests.Changed a few quest scripts.Hopefully fixed an issue with Lutta's new dress causing a crash.
(was previously TBBP enabled, but currently is not). Version 1.30. Introduced two VERY late game armors for the Resistance, dubbed the 'Peacebringer' sets.They're only succeeded in strength by the Chiss Elite armor.They can only be accessed by completing 10 or more radiant quests for the various Etok. Always talk with General Draqh to see what quests you have available.In other news, Kuss in Whiterun now has a much better selection of Restoration specific spell tomes, weapons, and staves to choose from, and all merchants in this mod now gain leveling gold as the player levels up.All side-mission rewards have been increased at lower levels, with a minimum of 1700 gold + a bonus. Version 1.29.
Due to an extreme change to CQ01Morki, and the deletion of a worldspace.If you have not completed Morki's Dark Thoughts, you must either start a new playthrough or use the console command 'SetStage CQ01Morki 40' to progress past it.Reworked the entire CQ01Morki quest, optimized it, and moved it all to a cell named 'ChissNightmareApocrypha'Did away with the dragon from the quest, replaced with a unique low-level apparition of Thrawn.Toned back various NPC encounters, including Mzulft and Bleak Falls Barrow (again!)Other minor fixes. Version 1.27. Added a unique robe for Wez, and an outfit change for Krizza, to easily signify they're more capable in robes than armor.Fixed a logic error with the Dragon Knights, essentially having them replace Tanks past 33 instead of joining the leveled list. Oops.Buffed every Chiss damage intake and output by about 20%, and made them scale more dangerously later in the game.Buffed Chiss Officers to also inspire their troops, granting +25 to every combat stat and attribute during combat.Buffed Chiss Commander to also inspire troops, granting +25 to every combat stat and added a 20% to absorb incoming spells. Version 1.26.
ADDED A NEW ARMOR SET- RESISTANCE HERO ARMOR (LIGHT)Added a complete light set of high level armor, craftable after completing the quest 'Mister Smith's Assistant', equal to the heavy version previously gained. This armor will also show up on some unique NPCs after the quest is completed.Updated a lot of dialogue conditions, and restored them to Thrawn's Ghastly/Terrible/Image of Thrawn, but restricted them from summoned Illusions.Updated and less-rarified a lot of lines for allies, especially Mess'awiak'etok.Heavily buffed the 'Malign Images' of allies, making them more dangerous by far, worthy of who they represent. Version 1.25. Added an entirely new danger, crippling.Enemy soldiers are skilled combatants who exploit weaknesses.Failure to block their attacks can result in temporary debuffs applied through crippling. Fixed minor issues with the new quests that just released.- Nis' quest can actually properly initialize now.- Jine should only get one quest active at a time, and it is random which it will be when you first speak to Draqh.Added a 'I need to quit that job' feature if you can't complete/something goes wrong/radiant system screws you with placement. It should auto-end the job, which can then reset, similar to the Thieves Guild.Fixed a minor texture issue with Resistance Ivory Gauntlets.Slightly adjusted Xmarkers in the Resistance Cabin. (I'm picky)Removed some crafting stations from the Resistance Cabin.
Balance Of Power Questline Start
(People are trying to sleep!). Version 1.20. Added 3 new quests to the new 'shell' system being incorporated. Streamlined quest progression. Report to Draqh for linear quest distribution. This shouldn't require a new save.Added a shell system for radiant quest distribution. It's experimental right now, and only has one quest programmed.
Talk to Draqh again. Added dialogue on certain Resistance members to point the player to the Resistance incase they can't find it for whatever reason. Temporarily nerfed the low-health Tank passive, because nobody at all seems to notice that it's even a thing and instead complain about their health. Version 1.17.
Call this the 'Balancing Act!' - Reduced all Chiss level scaling by about.3- Reduced Tank level scaling by about.5- Added new moves/tricks/flips for most Chiss- Pushed the leveled lists around a bit- The player should now encounter:- Recruits levels 1 - 15- Thalmor levels 15 - 25- Chiss levels 25 +- Elite Chiss levels 55 +- Reworked Tanks to be more dangerous the longer they're left alone. Watch out for those weapons!- Reworked almost every single loot pool and added more.
Tanks will now be even more rewarding to fight.- Reworked some of the Dremora in this mod.- Added some immunity keywords to some enemies, might add more later.- Added 5 new enemies, dubbed 'Dragon Knights' that may appear at level 33+- Added resurrection effects to enemy assassins.- Fixed sporadic navmesh errors.- Added Sky Markers to the Resistance HQ- Renamed Resistance HQ Warrrens COC marker to be ResistanceHQWarrens. Made Thrawn much harder to pickpocket. Fixed a quest completion error with the Cracking City merchants.
Version 1.15. Call this the 'Elite update'!Reworked and restyled the Valley Fortress to have an extra bridge and entrance gate. Massively increased the size of the Ballistas along the wall, and increased the levels of the present enemies.Reworked Elite Chiss lootpools, to always provide unique and consistent rewards.Added 3 new Elite units.Fixed some sporadic navmesh issues.Toned back the idle NPCs around Bleak Falls Barrow even further. No more potatoes, please.Corrected a small quest completion error in the new quest for the Cracking City merchants.Made some slight adjustments to merchant lists. Version 1.14. In comes the Fleshing-Out update!
Balance Of Power Questline Walkthrough
Not as gross as it sounds, I swear!Added dialogue for Specialist Wez to allow the player to befriend him by speaking about his tragic past.Added a slightly less tragic interaction with Captain Nis.Added catch-dialogue for when the player is Chiss.Added more interaction for a Chiss and non-Chiss player with Rusho, Mess and Jine.The Citizens of Whiterun now have a voice! They can be asked about their position in the factional war of the Chiss, about where they stand and how they feel.
Tsardoms Total War Modder: WallachianMoving the action to the Balkans, Tsardoms Total War drastically changes the game by introducing a new area and new factions to match. The mod boasts a map which is said to be triple the size of the original mod, and gives access to a ton of factions.Another cool update in this mod is that the Chaos Incursions will now gather their forces over time rather than spawning randomly near their target, as in the original mod. Call of Warhammer: Beginning of the End Times Modder: Beginning of The End Times TeamInspired by an older Warhammer mod, the Call of Warhammer: Beginning of the End Times is intended to provide a more dynamic experience for Medieval 2. While the Chaos Incursion gathers its forces, players can hire unique mercenary groups to help them when they need a quick army.
Some of them will have new dialogue as you encounter other characters, such as Amren.Added some more dialogue for a player who may or may not be a part of the Dark Brotherhood with Narmi Malohi. Incase it wasn't specific enough, the player now has two new very tiny unmarked quests with Captain Nis and Specialist Wez.
Also, more dialogue will be coming to other citizens of Skyrim. Version 1.6. Major update!- Completely reworked and recrafted Sergeant Morki's quest.
There are now branching paths, with different choices and outcomes in the directions provided. (Every quest will eventually get this treatment, hype hype hype)- Vesk now only becomes a follower until after you've helped Morki regain strength (Not necessarily completed the whole quest, just after a certain stage)- Added a new side quest with Morki- Added a lot of new dialogue- Added a few new cursed enemies- rebalanced the entire mod's NPCs to be slightly weaker, while still keeping that 'WOW' factor Invasion of Skyrim is known for.- Replaced/removed some dis-arm perks on select enemies, but not all. Rogues come to mind quickly.- Softened the attacks/defense of most heavier units, while keeping them true to their name (Tanks)- Remodeled some parts of the Resistance HQ, added a new hidden chest- Began more preliminary work on other features.
Version 1.5. Repacked everything into a main 'Core' again, now that Nexusmods.com was a doll and fixed the uploader!. Added more lines for Cremia at the Resistance HQ.Added over 300+ enchanted variants of existing armors within this mod.Added over 20+ new unique enchantments prefixed with 'Strength of Csilla' to the armors in their leveled list. These armors are VERY rare but they are fully disenchantable.Added more obvious assassination attempts on the player, for those that don't understand why the big kitty keeps stalking them.Added more enforcer encounters as well.Slight balance to Draqh's spells. (more red lightning!)Updated Thrawn's appearance to be a little less rough. Still an asshole, though.
Forgot to mention a slight nerf to the Chiss Freak and any boss related to him! Made his shout cooldown at critical health less powerful. Version 1.04. WELCOME TO THE BALANCE OF POWER!This is an anniversary release for Invasion of Skyrim - Grand Admiral Thrawn.Invasion of Skyrim has gone through many, many growth spurts in it's lifetime. Multiple beta releases on Steam Workshop turned into a Beta release on Nexusmods.com, which, with loving input from the fanbase, evolved into version 1.0 in March!Since March, Invasion of Skyrim has mutated in a thousand different ways, and is in no way similar to how it originally released. Worldspaces have come and gone, NPCs have evolved and your decisions matter even more than ever!
Thousands of dialogue options to choose from when interacting with characters, all set in a massive crossover war between The Elder Scrolls and Star Wars!Invasion of Skyrim is my largest project I've ever taken on in my life. I've poured over 2,500 hours into it's development, sometimes just to rip it all apart and start over. The tireless work I've put into this mod kept me sane during my year away from the working world. I'm proud to say that I have much to show for my efforts, and I am sharing it all once again with you, fellow modders! Invasion of Skyrim - Grand Admiral Thrawn - The Balance of PowerInvasion of Skyrim is a massive overhaul to the entire world of Skyrim. Set in a crossover universe, Nirn has been invaded by none-other than Thrawn, the secret Grand Admiral of the Galactic Empire.However, Thrawn has no space-ships.
No fancy laser rifles, or anything of the sort. He's here under the false pretense of a new race arriving from elsewhere on Nirn, hoping to uncover the extreme powers this planet houses deep inside itself. Having already been contacted by the Daedric Prince, Hermaeus Mora, and accepted the dark pact offered to him, Thrawn has become a nearly invincible power.What hope does Tamriel have against this evil?The answer comes in the form of the invaders. The proud ' Etok ', Special Forces of the Imperial Armada, have defected from Thrawn and formed a Resistance. Based on a remote island far north of Solitude, the Resistance has been waging a background war with the Imperial Armada for over 25 years!From utilizing masterful Con-Artists such as Flim to wage propaganda war, or talented warriors such Command Sergeant Morki, or powerful psionic mages such as Specialist Wez, the Resistance stands a strong chance. If only they had the right leader for the job!Their General, Draqh, has been searching tirelessly for a fabled hero of Skyrim to come forth. Facebook page!Armor previews!Inspiration for the ChissThe inspiration for using the Chiss race and not an existing Elder Scrolls game comes from two points.One, I love Star Wars.
Skidrow fallout 4 dlc download. The Chiss are my favorite race, they are very easily distinguishable from any other race in this game, and allowed me to have complete and absolute freedom in this crossover mod.Two, this is a mod. For a video game. I understand I could have used literally any of the many races ingame, but that was overdone, overused, whatever word you want.
I do not know every single nook and cranny of TES lore that was ever written on the digital surface. This is the caveat that will get to most people, which is fine. They can go ahead and re-release this mod with my permission with the Chiss as all High Elves instead, because that hasn't been done before, right?Final Note from the AuthorThis mod is not a team of people at work. It's literally just me. This mod is a hobby of mine that I developed during my depression, and is the something that I worked on every single day, from 6 am to 11pm usually.Invasion of Skyrim plays like a complete DLC addon.
There is a staggering amount of content, but in no ways am I finished with it. I love this mod, I love the work I've done with it, I love the people I've met and talked with along the way, and I will continue to breathe life into Invasion of Skyrim - Grand Admiral Thrawn for a long time to come!
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